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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Tue Jun 08, 2010 5:11 pm 
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What have you done?!
I got a title update yesterday and after that today starting Trials HD I got the first achievment error message of my Live!!!!!
WTF


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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Tue Jun 08, 2010 11:47 pm 
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WILLYUMZ wrote:
my blue, red and green circle rotating things have disappeared in the editor. happened yesterday and theyre still gone today. not the end of the world but its making track creating a bit annoying

its cool; theyre back :D

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sun Jul 04, 2010 2:11 pm 
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last night i got a pretty weird glitch - i made a capture of what happened - hope this helps

http://www.youtube.com/watch?v=3uQMpihvW3c

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sun Jul 04, 2010 3:35 pm 
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MurdocLoch wrote:
last night i got a pretty weird glitch - i made a capture of what happened - hope this helps

http://www.youtube.com/watch?v=3uQMpihvW3c


Wtf? That is so weird!

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sun Jul 04, 2010 4:44 pm 
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MurdocLoch wrote:
last night i got a pretty weird glitch - i made a capture of what happened - hope this helps

http://www.youtube.com/watch?v=3uQMpihvW3c


were you pressing pause immidiatly after you unpaused it, or was that the glitch? (which caused the weird starting position for the camera)

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sun Jul 04, 2010 4:59 pm 
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i hope you got more patience than me murdoc cos my pad wouldve been seriously close to hitting a wall HARD :D

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Wed Jul 07, 2010 10:43 am 
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Reaper392 wrote:
MurdocLoch wrote:
last night i got a pretty weird glitch - i made a capture of what happened - hope this helps

http://www.youtube.com/watch?v=3uQMpihvW3c


were you pressing pause immidiatly after you unpaused it, or was that the glitch? (which caused the weird starting position for the camera)


i was not pressing pause - and my pause button was not stuck cause i could use it to open the help menu and such

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Wed Jul 07, 2010 2:14 pm 
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MurdocLoch wrote:
Reaper392 wrote:
MurdocLoch wrote:
last night i got a pretty weird glitch - i made a capture of what happened - hope this helps

http://www.youtube.com/watch?v=3uQMpihvW3c


were you pressing pause immidiatly after you unpaused it, or was that the glitch? (which caused the weird starting position for the camera)


i was not pressing pause - and my pause button was not stuck cause i could use it to open the help menu and such


that is truly a weird glitch then

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sun Jul 18, 2010 9:50 am 
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I just got a freeze on the World Champion tournament :roll: Was about to start Speed Trap

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sun Jul 18, 2010 2:59 pm 
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Puncher wrote:
I just got a freeze on the World Champion tournament :roll: Was about to start Speed Trap

It's frozen on a few tounaments for me too! I got a pic of one the other day:
[IMG=http://img146.imageshack.us/img146/8185/14072010158.jpg][/IMG]

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Not as bad as when I got past unfair bombardment with 0 fault in the 5 track tourney with lets get physical at the end and it did the same! I wanted to cry!

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Mon Jul 26, 2010 10:09 am 
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The game will not let me change my shared tracks. When I'm in the shared list and I press Y to confirm changes nothing happens. Tried restarting my xbox and still the same thing.


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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Mon Jul 26, 2010 11:42 am 
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WILLYUMZ wrote:
WILLYUMZ wrote:
my blue, red and green circle rotating things have disappeared in the editor. happened yesterday and theyre still gone today. not the end of the world but its making track creating a bit annoying

its cool; theyre back :D


I dont know if this glitch has been seen by sebbbi or anyone else.Plus I wasnt going to read every reply in this thread to make sure.This glitch has actually happened to me only one time too.It wasnt that much of an issue and it didnt cause a big problem.And it only happened on one of my tracks with only like two specific objects.It went away very soon though.I would look into it sometime. :)

And may I say that Infinity Ward should learn from Redlynx. 1st listen to your fans and find the problems,which in the case of Mw2 was a shit load. 2nd actually do something about them.And if these steps are completed then your game shouldnt turn into the laughing stock of the video game world.Well atleast not as fast. :lol:

So thanks Redlynx.You never dissapoint me.

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Mon Aug 16, 2010 2:54 pm 
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Found this video on youtube looks like something you guys should look into fixing

http://www.youtube.com/watch?v=OlQle_SHshA

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Mon Aug 16, 2010 3:11 pm 
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MurdocLoch wrote:
Found this video on youtube looks like something you guys should look into fixing

http://www.youtube.com/watch?v=OlQle_SHshA


lol at the kid like DON'T STEAL THIS GLITCH I TAKE CREDIT. wtf?? Ok?

Yea thats a crazy glitch.

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Tue Aug 17, 2010 12:36 am 
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zephyrmod hacked scores again :(

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Fri Aug 27, 2010 5:57 pm 
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i don't know if this is the right place to post it but i didn't want to make a new thread.

there is one thing in the editor that annoys me much!

when u take an object and u switch it twice 90° in different directions (switch it, change direction, switch it again - push lb, rb, lb) then the object moves a little bit and doesn't stop how it's supposed to. it moves just a little (a few degrees i guess) but that's really annoying when u try to work really accurate.

is this a bug?


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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sat Aug 28, 2010 10:18 am 
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DrittesAuge wrote:
when u take an object and u switch it twice 90° in different directions (switch it, change direction, switch it again - push lb, rb, lb) then the object moves a little bit and doesn't stop how it's supposed to. it moves just a little (a few degrees i guess) but that's really annoying when u try to work really accurate.

is this a bug?

This is not a bug. The track data is compressed heavily to fit into the 8kb limit we have for online sharing. Long time ago I explained in another thread how the rotation compression works, but I can't find the post now. It should be somewhere here or in the level editor discussion. The lossy data compression was required, because of the very limited track sharing size limit. Without compression each object would take around four times it's current space in the file (meaning you could use four times less objects in your tracks before hitting the size limiter).

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sat Aug 28, 2010 2:36 pm 
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sebbbi wrote:
DrittesAuge wrote:
when u take an object and u switch it twice 90° in different directions (switch it, change direction, switch it again - push lb, rb, lb) then the object moves a little bit and doesn't stop how it's supposed to. it moves just a little (a few degrees i guess) but that's really annoying when u try to work really accurate.

is this a bug?

This is not a bug. The track data is compressed heavily to fit into the 8kb limit we have for online sharing. Long time ago I explained in another thread how the rotation compression works, but I can't find the post now. It should be somewhere here or in the level editor discussion. The lossy data compression was required, because of the very limited track sharing size limit. Without compression each object would take around four times it's current space in the file (meaning you could use four times less objects in your tracks before hitting the size limiter).


hm. ok thanks. i don't understand 100% why the object moves automatically but i think you cannot fix that in the future, right...?


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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sat Aug 28, 2010 4:17 pm 
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DrittesAuge wrote:
hm. ok thanks. i don't understand 100% why the object moves automatically but i think you cannot fix that in the future, right...?

When you place an object, the object position and rotation are compressed with a lossy compression algorithm. That's why the object can slightly displace itself when it's placed. There will be no fix as the compression is really important feature of the system, it's not a bug. Without it the user tracks would be really simple.

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 Post subject: Re: << Report all Trials HD technical issues to this thread >>
PostPosted: Sat Aug 28, 2010 6:06 pm 
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sebbbi wrote:
DrittesAuge wrote:
hm. ok thanks. i don't understand 100% why the object moves automatically but i think you cannot fix that in the future, right...?

When you place an object, the object position and rotation are compressed with a lossy compression algorithm. That's why the object can slightly displace itself when it's placed. There will be no fix as the compression is really important feature of the system, it's not a bug. Without it the user tracks would be really simple.


ok i think i got it ;) thx for the explanation!


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