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 Post subject: Trials HD complete feature list
PostPosted: Thu Jul 23, 2009 10:51 am 
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There has been so many questions and threads about Trials HD features that we decided to put all the features inside one official thread. This thread offers a easy linkable Trials HD full feature list, links to screenshots and trailers and other released media. Feel free to post links to this thread to any online gaming forums, social networking services, etc you desire.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 23, 2009 11:08 am 
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Summer of Arcade:
Trials HD is part of Microsoft's Summer of Arcade campaign (http://www.xbox.com/en-US/community/eve ... rofarcade/).
Every summer five top quality Xbox Live arcade games are released one after one in a 5 week period. This year the games will be released every Wednesday starting from July 22nd, and the promotion will end 19th of August.


Official release date and price:
Trials HD official release date is August 12th 2009. The full version price is 1200 microsoft points (around 15$).


Demo version:
We offer a free trial (demo) version of the game for all Xbox Live customers. The free trial version contains eight tracks (six trials racing tracks and two skill game tracks), four bikes and a limited version of the level editor. You can also watch replays of other players' top scores from the leaderboards and use the in-game friend comparison features. Xbox Live Arcade trial games are not allowed to send scores to leaderboards or save any data to the hard drive. If you at any time want to compete in the leaderboards, save your game progress or custom tracks, you can unlock the full version with 1200 microsoft points. No extra download or game restart is required.


Official Trials HD website:
http://www.xbox.com/en-US/games/t/trial ... ivearcade/


Press release (1st June):
viewtopic.php?f=27&t=1443


Screenshots:
First screenshots: viewtopic.php?f=27&t=1440
Additional screenshots: viewtopic.php?f=27&t=1489


Trailers and videos:
Overview trailer: viewtopic.php?f=27&t=1486
Emotional trailer: viewtopic.php?f=27&t=1503
Gameplay trailer: viewtopic.php?f=27&t=1558
Editor teaser trailer: viewtopic.php?f=27&t=1603
User created content showcase: viewtopic.php?f=27&t=1625


Metacritic:
http://www.metacritic.com/games/platfor ... 0/trialshd
Metascore: 87


Reviews:
GameCinemaHD: 10.0 (http://www.gamecinemahd.com/article/200 ... -trials-hd)
TeamXbox: 9.2 (http://reviews.teamxbox.com/xbox-360/1749/Trials-HD/p1/)
Eurogamer: 9.0 (http://www.eurogamer.net/articles/trials-hd-review)
Eurogamer Spain: 9.0 (http://www.eurogamer.es/articles/trials-hd-analisis_7)
Official Xbox Magazine UK: 9.0 (http://www.oxm.co.uk/article.php?id=12790)
VideoGamer: 9.0 (http://www.videogamer.com/xbox360/trials/review.html)
Totally Gaming Network: 9.0 (http://www.totallygn.com/2009/08/13/tri ... 60-review/)
WonderwallWeb: 9.0 (http://www.wonderwallweb.com/article/768/trials-hd/)
Computer and Video Games: 9.0 (http://www.computerandvideogames.com/ar ... ?id=221225)
Cheat Code Central: 8.8 (http://cheatcc.com/xbox360/rev/trialshdreview.html)
Games Master UK: 8.7 (magazine - Sept 2009, p.82)
Gametrailers: 8.5 (http://www.gametrailers.com/video/revie ... s-hd/54054)
IGN: 8.3 (http://xboxlive.ign.com/articles/101/1012642p1.html)
Gamespy: 8.0 (http://uk.xbox360.gamespy.com/xbox-360/ ... 512p1.html)
Gamespot: 8.0 (http://uk.gamespot.com/xbox360/driving/ ... eview.html)

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 23, 2009 11:52 am 
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Game features:
- Two game modes: Trials Racing and Skill Games.
- In Trials Racing you have to pass various obstacle filled tracks by doing as few faults as possible. Scores with equal faults are separated by time, so it's essential to get to the goal as fast as possible.
- In Skill Games you have to ride in various extreme circumstances doing deadly stunts and tricks. For example riding inside a huge giant ball, hauling a cart filled with explosives or tumbling down stairs to break some bones. There's 12 different skill games present.
- 51 tracks total separated in 5 difficulty levels (beginner, easy, medium, hard, extreme).
- 8 tournaments: Tournament is a series of tracks played in a row, one after other. Your score is the time and faults of all tracks in the tournament added together.
- 8 different bikes: 5 trials racing bikes and 3 special skill game bikes. Beginner bikes are slower, but much easier to ride, while the advanced bikes require lots of skill to master.
- 12 challenging and fun achievements. Gamer picture rewards.
- As you pass the tracks, you unlock new difficulty levels, new bikes, new skill games, new tournaments and hidden bonus features.
- Each track has goal times and goal maximum faults. You are awarded with medals (bronze, silver, gold, platinum) as you pass the tracks and improve your scores.
- You can customize your bikes and your rider outlook in the garage. Other players watching your replays online see your customized rider/bike.
- Zero loading times (level and menu screen openings). All game content is loaded to the Xbox 360 memory at startup. No waiting required!
- Fast restart feature allows you to restart the track instantaneously with a single button press either to the track start or to the last checkpoint visited. Non-stop action!
- Checkpoint interval times show how much behind/ahead are you compared to your best run in the track.
- Local session track leaderboards allow party playing using multiple local (offline) profiles.
- Supports Xbox Live downloadable premium content. Content packs can include new tracks (racing & skill), new tournaments, new achievements and new level editor objects.


Online features:
- Each trials racing track, skill game track and tournament has it's own global online leaderboard.
- Total ranking leaderboard is combined by adding the scores of all the 55 separate leaderboards together.
- The best run of 5000 top players in each leaderboard has a downloadable replay. Replays show control input of the player, so others can learn by watching replays of the best.
- Nearest friends leaderboard and their global ranking shown in level selector menu. It's easy and fast to keep up with your online rivals.
- Friend scores system allows real time in-game comparison of your current run and all your friend's best runs.
- Friend scores in racing tracks: At top of the screen you see a meter showing how much behind or ahead you are compared to the currently closest friend's top score.
- Friend scores in skill games: Markers with friends' gamertags can be seen around the level showing the positions the friends have reached in the track on their best runs.
- You can see what track or skill game other players are currently playing by looking at those players' gamer cards.
- All Trials HD online features are fully accessible with the free Xbox Live silver membership.


Physics features:
- Advanced physics engine allows very realistic 3d physics simulation and full physics interaction between game objects.
- Complex physics obstacles such as various vehicles, suspension bridges, elevators, explosion chains, huge structures falling down, etc.
- Objects break into pieces on intense pressure or impact.
- Over 100 different physics objects modeled to be as realistic as possible (weight contribution, friction setup, collision model and graphics outlook).
- Realistic, very painful looking bike and rider (ragdoll) crashes. Damage to all rider body parts is simulated (including broken bones and body joints).


Graphics engine features:
- Deferred renderer highly optimized for Xbox 360 architecture
- Locked always 60 fps (frames per second) tearless (vsynched) graphics output
- Floating point high dynamic range (HDR) rendering
- Real time per pixel phong lighting from all light sources
- All objects and scenery cast dynamic soft shadows
- Sophisticated 12 channel per pixel material system
- Parallax mapping on all surfaces
- Anisotropic filtering on all surfaces
- Tone mapping emulating eye iris adjustment to lighting conditions
- Post process filters: depth of field and overexposure light bloom
- Advanced GPU powered particle engine (up to 10k+ particles per frame)
- Particle per pixel lighting, dynamic shadows and proper depth ordering
- Sophisticated custom material and geometry compression algorithms allow uncompromized texture and object quality


Level editor:
- Fully featured level editor that offers you all the same tools, objects and physics features we have used in built in tracks.
- All the built in tracks have been done with exactly the same editor. You can create extremely complex levels if you like.
- Level editor has "simple mode" for beginners, making it easier for new players to start creating their own levels.
- Glue feature allows you to form complex physics objects by combining multiple simple objects.
- Editor has a good selection of physics constraints: axis, hinge, slider and point-to-point (hard and soft). You can for example build your own vehicles using these.
- You can place triggers around your level. Triggers can be used to activate object physics, to activate object animation or to break/explode objects.
- Camera control objects can be placed around the level to create nice cinematic camera angles.
- You have full control over sun light properties (time of day, angle, color, ambient, etc) and dust properties. There's also a good selection of light sources you can place around your level.
- You can set medal goal times and fault limits for your own track (bronze, silver, gold, platinum).


Level Sharing:
- Share your own tracks with your Xbox Live friends by using the online track sharing functionality.
- Just a single click and the track is sent to the server. You do not need to wait for your friends to be online at the same time as you are.
- You can have seven tracks uploaded on the server simultaneously. You can change the uploaded tracks quickly and easily.
- You can browse and download the tracks shared by all your friends whenever you want, even if your friends are not online.
- You can play the downloaded tracks and save them to your Xbox hard drive and your Xbox memory units.
- Level sharing is fully accessible with the free Xbox Live silver membership.


Sound and Music:
- Dolby Digital 5.1 surround sound
- Sound dynamics adjusted by room size/shape (reverb) and object/camera motion (doppler)
- Physics engine triggered material to material collision sounds
- Voice overs by Brandon DiCamillo, Art Webb and Rake Yohn! (famous from TV shows such as Viva La Bam ja Jackass)
- High quality sound track

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 23, 2009 1:43 pm 
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Trials racing track breakdown:
- 4 tutorial tracks (one beginner, easy, medium and hard)
- 6 beginner tracks
- 6 easy tracks
- 11 medium tracks
- 8 hard tracks
- 4 extreme tracks


Tournament breakdown:
- Backyard Cup: 3 tracks (beginner)
- National Bike Cup: 4 tracks (easy)
- Regional Bike Cup: 4 tracks (easy)
- Master's League: 5 tracks (medium)
- World Cup: 5 tracks (medium)
- World Championship: 10 tracks (hard)
- Underground Cup: 5 tracks (hard)
- Ultimate Endurance: 24 tracks (extreme)


Skill games:
- Inside the Ball: Ride inside a giant iron ball. Try to roll the ball far as possible before you crash.
- Ski Jump: Jump off a big ramp, bail out and fly as far as possible.
- Ring of Fire: Fly through series of flaming rings using an afterburner. You get some extra fuel every time you pass a ring.
- Delivery: Haul a cart filled with bombs. The further you reach in one minute time limit, the better score you get.
- Down the Stairs: Bail out down the stairs and break as many bones as possible.
- In Flames: The bike is on fire! If you ride slow the bike engine temperature rises, if you ride fast the bike engine temperature lowers. Don't let it overheat!
- Target Hunt: Collect as many targets as possible in a two minute time limit.
- Hill Climb: Climb the hill as high as possible.
- Outside the Ball: Ride on top of a giant iron ball. Try roll the ball as far as possible without falling off the ball.
- Infernal Pinball: Reach as high as possible inside a huge pinball machine. Don't forget to bail out at the end!
- Flip Hunter: Make as many flips as possible in a two minute time limit.
- Loose Screw: The bike front wheel bolt is loose. If the wheel touches the ground it gets more and more loose and finally detaches. Wheelie as far as possible.


Bike controls:
- Fully analog acceleration, brake and leaning
- Accelerate: Right analog trigger or A button
- Brake: Left analog trigger or X button
- Leaning: Left analog stick or dpad
- Bail out: Y button
- During bail out - grab objects: Y button (hold)
- During bail out - fly: Left analog stick
- Fast reset (track): Back button
- Fast reset (checkpoint): B button


Boosters:
- Afterburner: Collectable booster. Attachs a rocket thruster to the bike. Lasts for 3 seconds. Hidden in several levels.
- Ejection seat: Ejection seat is attached to the bike in many skill game modes. Ejection seat boosts bail out power immensely.


Bikes:
- Turtle 80cc: Turtle is your first bike. It's really easy to handle, but like it's name tells you, it's not really fast.
- Reptile 125cc: Reptile is a good bike for learning the basics of the game. It's both faster and more responsive than Turtle.
- Scorpion 250cc: Scorpion has the best top speed, excellent shock absorbers, pretty powerful brakes and acceleration, but it's a bit heavy.
- Phoenix EVO 250cc: Ultra light weight pro Trials bike. Hydraulic brakes, super responsive and quick to accelerate, but it's top speed is slightly lower than Scorpion's.
- Micro Donkey 60cc: This bonus bike is very small and light, but almost too responsive. For professional boneheads only!
- Hauler 600cc: This heavyweight bike is custom made for hauling big carts (filled with bombs!).
- Phoenix REV 250cc: A mad max style stunt bike. This bike is custom made for riding on top of giant iron balls. It's reverse gear is as powerful as it's forward gear.
- Scorpion AIR 125cc: A custom made ski jump bike. Comes with a pair of "MADDNESS" skis.


Unlockables:
- Easy difficulty + Reptile bike: Pass three beginner tracks
- Medium difficulty + Scorpion bike: Pass three easy tracks
- Hard difficulty + Phoenix EVO bike: Pass three medium tracks
- Extreme difficulty: Pass three hard tracks
- Micro Donkey bike: Pass "National Bike Cup" tournament with a gold medal result
- Platinum Club: Pass one extreme track (this unlocks the hidden platinum medal track time/fault limits)
- Skill game "Delivery": Pass one beginner track with a gold medal result
- Skill game "Down the Stairs": Pass two beginner tracks with gold medal results
- Skill game "In Flames": Pass three beginner tracks with gold medal results
- Skill game "Target Hunt": Pass one easy track with a gold medal result
- Skill game "Hill Climb": Pass two easy tracks with gold medal results
- Skill game "Giant Ball Outside": Pass three easy tracks with gold medal results
- Skill game "Infernal Pinball": Pass one medium track with a gold medal result
- Skill game "Flip Hunter": Pass two easy medium with gold medal results
- Skill game "Loose Screw": Pass three medium tracks with gold medal results
- Tournaments: Pass all tracks in any of the eight tournaments to unlock that tournament


Achievements:
- 12 achievements to unlock (total 200 points)
- See full details at http://www.xbox360achievements.org/game ... ievements/

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 Post subject: 12 skill minigames:
PostPosted: Mon Jul 27, 2009 12:03 am 
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Edit:

**This post is now irrelevant, as the information gathered has now been fully disclosed, thanks sebbbi.*

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Last edited by QcChopper on Tue Jul 28, 2009 12:22 am, edited 8 times in total.

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 Post subject: Re: 12 skill minigames:
PostPosted: Mon Jul 27, 2009 12:29 pm 
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Added info about skill games, track difficulty breakdown and tournament breakdown.

QcChopper wrote:
1-From the current letter case scheme you use, the letter j in "Ski jump" should be a capital J.

Has been already fixed in final language proof reading. The build used in that preview seems to be a bit old.

QcChopper wrote:
2- The name "Down the stairs" is misleading because it describes a track rather than an event. "Broken Bones" or "Bad to the Bones" would describe the event more accurately and will be less confusing when user tracks are done for this minigame.

Agreed. The game mode name should have been "Break the Bones" and the track name "Down the Stairs". In comparison, the "Infernal Pinball" track game mode name is "Height Jump", so that's correct. You can naturally make bone breaking tracks that do not have stairs...

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 Post subject: Re: Trials HD complete feature list
PostPosted: Mon Jul 27, 2009 9:12 pm 
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51 tracks total separated in 5 difficulty levels (beginner, easy, medium, hard, extreme).

Trials racing track breakdown:
- 4 tutorial tracks (one beginner, easy, medium and hard)
- 6 beginner tracks
- 6 easy tracks
- 11 medium tracks
- 8 hard tracks
- 4 extreme tracks


this adds upto 39 including the tutorial and 35 without the tutorial! A little confused?!!!!

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 Post subject: Re: Trials HD complete feature list
PostPosted: Mon Jul 27, 2009 10:16 pm 
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KurtCobain wrote:
51 tracks total separated in 5 difficulty levels (beginner, easy, medium, hard, extreme).

Trials racing track breakdown:
- 4 tutorial tracks (one beginner, easy, medium and hard)
- 6 beginner tracks
- 6 easy tracks
- 11 medium tracks
- 8 hard tracks
- 4 extreme tracks


this adds upto 39 including the tutorial and 35 without the tutorial! A little confused?!!!!


My guess: 39 + 12 (minigames) = 51

Don't forget that we will be able to create extra tracks for each and every one of those minigames but for now I think it's 1 track per minigame.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Mon Jul 27, 2009 10:47 pm 
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It doesn't read like that! Not being awkward, but it was proof read and the other thing was sorted!
So the mini-games are split between easy, med, hard and extreme?

Unless, bonus features and unlocks total 51 tracks? for the race parts of the game!

[quote="QcChopper]
Don't forget that we will be able to create extra tracks for each and every one of those minigames but for now I think it's 1 track per minigame.[/quote]

Didn't know that! So am I right in guessing that you can create a track/level with set parameters as per minigame? new inside the ball level/track would be cool to work on! Mind you, all of them would be cool!
But saying that, we can create almost anything... new mini-games even. Create a vehicle that your back tyre goes onto to move it over tracks... like there other game, rollercoaster! you have to control speed, too fast and ...booooom! :) thats my idea btw :wink: !

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 Post subject: Re: Trials HD complete feature list
PostPosted: Mon Jul 27, 2009 10:54 pm 
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KurtCobain wrote:
Didn't know that! So am I right in guessing that you can create a track/level with set parameters as per minigame? new inside the ball level/track would be cool to work on! Mind you, all of them would be cool!
But saying that, we can create almost anything... new mini-games even. Create a vehicle that your back tyre goes onto to move it over tracks... like there other game, rollercoaster! you have to control speed, too fast and ...booooom! :) thats my idea btw :wink: !


Any of the 12 existing minigames, yes, but we can't create new rulesets for additional type of minigames. Still, I find that to be really good.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Mon Jul 27, 2009 10:57 pm 
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Think alot can be done with the current rulesets! Its just about how you interpret them!

Was reading in another post by sebbbi that tracks are unlockables! in the Unlockables bit...lol! maybe thats why the strange number?, but your right, 39 + 12mini-games = 51.... guess we'll have to wait and see!

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 Post subject: Re: Trials HD complete feature list
PostPosted: Mon Jul 27, 2009 11:17 pm 
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KurtCobain wrote:
51 tracks total separated in 5 difficulty levels (beginner, easy, medium, hard, extreme).

Trials racing track breakdown:
- 4 tutorial tracks (one beginner, easy, medium and hard)
- 6 beginner tracks
- 6 easy tracks
- 11 medium tracks
- 8 hard tracks
- 4 extreme tracks

this adds upto 39 including the tutorial and 35 without the tutorial! A little confused?!!!!


Oh yes... the Skill Games tracks are also separated like this:

Beginner:
Giant Ball Inside
Ski Jump
Rings of Fire

Easy:
Delivery
Down the Stairs
In Flames

Medium:
Target Hunt
Hill Climb
Giant Ball Outside

Hard:
Infernal Pinball
Flip Hunter
Loose Screw

note: added all unlockables to the info sheet.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 8:21 am 
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All the game achievements have been officially revealed!
http://www.xbox360achievements.org/game ... ievements/

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 12:26 pm 
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Strike! 15 G
Get a strike in a midnight bowling event.

What is that?


All achievements look... easy enough :)

Except for the "Marathon" one... Is that the Extreme difficulty tournament?
Can you disclose which tracks are included in this, are there any Extreme tracks or does it end with hard ones? Anyway, that particular achievement will probably be unlocked by approx 0.05--0.1% of all players :twisted:

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 12:40 pm 
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I'm guessing the achievements list would have been influenced by the complaints made against certain achievements in Trials2SE being too difficult.

It's good that there aren't any like 'top dog' and 'top score', which can become harder to get as time goes on, but it would have been nice to have more than 12. Will it be possible to add more achievements in updates if you choose to?

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 1:11 pm 
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12 achievements with a total of 200 gamerscore is the default and required xbox live arcade achievement count. Downloadable content can add 3 new achievements with additional 50 gamerscore.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 1:29 pm 
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So it's regulated... fair enough.

In that case, these achievements I think have a good range both in difficulty and mechanism by which you get them.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 3:57 pm 
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QcChopper wrote:
Strike! 15 G
Get a strike in a midnight bowling event.
What is that?


It's a secret... but I am pretty sure you will find the bowling alley and get all the ten bowling cones down eventually...

QcChopper wrote:
Except for the "Marathon" one... Is that the Extreme difficulty tournament?


Yes it's the extreme difficulty tournament, and it has 24 tracks... you have to pass them all in a row without a single fault to get that achievement :twisted:

Lestropie wrote:
It's good that there aren't any like 'top dog' and 'top score', which can become harder to get as time goes on


Agreed. And we didn't want any achievements be based on leaderboard score. Getting your top score to the #1 of any leaderboard is a reward on it's own. With only 12 achievements to use, we wanted to use them in a better way.

Lestropie wrote:
but it would have been nice to have more than 12. Will it be possible to add more achievements in updates if you choose to?


All Xbox Live Arcade games have exactly 12 achievements (worth 200 total gamer score). This not not something we can change. Extra 50 gamer score can be added by 3 premium downloadable content achievements (http://en.wikipedia.org/wiki/Xbox_Live#Gamerscore). So it's possible that we release 3 new achievements later in our track packs for example.

EDIT: Oops, didn't notice Jorma just posted most of the same info I did :oops:

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 4:20 pm 
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sebbbi wrote:

It's a secret... but I am pretty sure you will find the bowling alley and get all the ten bowling cones down eventually...


It reminds me of the Tutorial-1 in Trials SE, I was deliberately trying to knock down the 10 cones at the finish line, which were conveniently placed like bowling pins :)

Oh and as for the Ultimate Tournament, are there any extreme tracks in it? ( I sure hope not...as Hard seems difficult enough for a 24 track, 0 fault marathon)

EDIT: whenever I put "(" followed by "I", it gives this: (I
very annoying, it happens to me often btw.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 4:48 pm 
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QcChopper wrote:
Oh and as for the Ultimate Tournament, are there any extreme tracks in it? ( I sure hope not...as Hard seems difficult enough for a 24 track, 0 fault marathon)


Ultimate Endurance tournament includes all the hard tracks, but no extreme tracks. Still it's very hard to beat with zero faults as you can't restart tracks to clear the faults.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 5:14 pm 
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sebbbi wrote:
QcChopper wrote:
Oh and as for the Ultimate Tournament, are there any extreme tracks in it? ( I sure hope not...as Hard seems difficult enough for a 24 track, 0 fault marathon)


Ultimate Endurance tournament includes all the hard tracks, but no extreme tracks. Still it's very hard to beat with zero faults as you can't restart tracks to clear the faults.


Excellent, it's what I thought, I mean, you guys may be Hardcore but you aren't crazy... yet :lol:

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 7:42 pm 
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QcChopper wrote:
sebbbi wrote:
QcChopper wrote:
Oh and as for the Ultimate Tournament, are there any extreme tracks in it? ( I sure hope not...as Hard seems difficult enough for a 24 track, 0 fault marathon)


Ultimate Endurance tournament includes all the hard tracks, but no extreme tracks. Still it's very hard to beat with zero faults as you can't restart tracks to clear the faults.


Excellent, it's what I thought, I mean, you guys may be Hardcore but you aren't crazy... yet :lol:

Yep, it isn't impossible feat, it's just very difficult. My last two tries have been 10 faults both and it seems only 5 of the 24 tracks are ones that usually cause faults. Those just happen to be closer to the end instead of the start, with the first trouble track (Technique) being 8th on the playlist and the hardest track being second to last.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 7:47 pm 
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Jorma wrote:
My last two tries have been 10 faults both and it seems only 5 of the 24 tracks are ones that usually cause faults. Those just happen to be closer to the end instead of the start, with the first trouble track (Technique) being 8th on the playlist and the hardest track being second to last.


I almost always end up with 11 faults total... last time I was on 6 faults at the 3nd last track (Smooth Jumps), I made 2 faults on it... and it's an easy track :(. And the last medium track Jolly Jumper is always causing us trouble if we have good scores coming up.

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 8:26 pm 
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sebbbi wrote:
last time I was on 6 faults at the 3nd last track (Smooth Jumps), I made 2 faults on it... and it's an easy track :(.


lol...I shouldn't laugh, but I can just see it..lol irony! Think I would be screaming!

I see a huge competition coming... the first to complete and prove with the Achievement! Should have some Prize!

Maybe, enter a new thread, all enterents enter gamertag to enter. First to get the achievement gets a track they made, in a track pack released by redlynx?

What do you think?

ps.. Obviousley the track will be fine tuned by the pro's before release!

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 Post subject: Re: Trials HD complete feature list
PostPosted: Thu Jul 30, 2009 11:47 pm 
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Looks like some nice achievements!

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